Contents.Explanation SCP-173 is usually a concrete statue of unfamiliar origin testing 2.0 metres tall and evaluating approximately 468 kg. The sculpture can be vaguely humanoid in form, although incorrectly proportioned. Footprints of Krylon brand name spray color on the statue's upper body, resembling a face.
Chemical analysis of the concrete displays no visible abnormalities. X-ray image resolution of the items body reveals the presence of metal rebar and a DATA REDACTED.When the statue is remaining unobserved and line of view is damaged by a individual conscious getting, the statue gets to be animate, moving at speeds noted between 60 and 90 km/h. The mechanism for its locomotion will be not known. As blinking breaks visible contact, employees assigned to enter its containment chamber are advised to notify one another before flashing.SCP-173 displays understanding of its atmosphere, responding to adjustments and responding to stimuli when it is definitely free of charge to move. It will be unidentified if SCP-173 can be intelligent or sapient. However, the statue is incredibly hostile and will try to destroy any human that gets into its containment holding chamber if remaining unobserved.
Stand in the middle of the arena.Survive the Arena Fight: A few minor Orcs will pour in, but they should be easily defeated.More troublesome are Kuga Skull-Lopper and Grisha the Red, although thankfully they only appear one at a time. Kuga has a leap attack that can cover large distances very quickly so we'd recommend dealing with him using ranged attacks, and Grisha is handy with a crossbow so sticking close to him limits his options.In a pinch it's also possible to use the outside of the arena to hide allowing you to make a stealth attack if you find yourself on the losing end.Defeat the Champion: Your final opponent is Pug Fear Monger, but he doesn't have any real tricks up his sleeve - he packs a hefty hit with his blade, but this is a straight up fight. How to kill the shadow in wondershare.
It offers been observed to strike non-humans and animate objects. The most common methods of attack are usually by snapping the neck at the base of the skull, or by strangulation.
Information Edit. Keycards are helpful items in SCP-Containment Breach, they allow the player to open keycard-locked doors. Behind the keycard-locked doors are usually helpful items allowing the player to finish the game so it is recommended to use keycards, although keycards can help you finish the game quicker it is possible to finish the game without the use of keycards. The Intercom Voice announces that the door won't respond to any attempt to close it, and instructs the D-Class to maintain eye contact with SCP-173 right before the breach takes place. SCP's There are many SCP's in SCP: Containment Breach, some hazardous, some friendly, some harmless.
Alternative methods have been noticed. SCP-173 doesn't seem to focus on unconscious or incapacitated individuals, but the factors for this are unidentified at this period. SCP-173 frequently moves around its containment chamber when remaining unobserved. This conduct is regarded normal, and any changes should end up being reported to the performing HMCL manager on responsibility. Further experimentation into its actions is ongoing.The reddish colored brown material on the flooring is definitely a combination of waste and blood originating from the sculpture. The particular source of these components is unidentified. Blood screening verifies the blood is human being, type U Negative.
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Additional test results are inconclusive. The containment chamber must be washed on a biweekly base.In-game SCP-173 will be the principal antagonist of the. It will attempt to go after and destroy the player via nipping the participant's neck of the guitar. However, SCP-173 cannot shift while it will be noticed. This indicates that SCP-173 can only proceed if the participant is currently blinking, turned aside, or the player's line of view to SCP-173 is certainly obscured by a wall or various other item. SCP-173 will not begin to chase the participant until the participant has seen SCP-173, at which point the blink meter will show up and SCP-173 will provide run after.
SCP-173 can end up being avoided by getting a closed door bétween it and thé player, as this will prevent SCP-173 from reaching the participant as it cannot open up doors. Should SCP-173 capture the participant, the player will become killed instantly and the sport will finish.Presently, SCP-173 spawns randomly in several set areas. This location is not really necessarily motivated by the participant's place.
This may alter in the potential future. SCP-173 will spawn irrespective of the area or present opponents in the area, leading to possibly deadly situations should another SCP or actually two some other SCPs be seeking the player when SCP-173 arrives. Nevertheless, SCP-173 cannot spawn in secure rooms like as or the.SCP-173 will not spáwn in its at thé starting of the video game.
This is deliberate, as SCP-173's whereabouts will be explained in an introduction sequence however to come.Trivia. SCP-173 had been the first SCP to actually be written.
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While it had been the principal antagonist of the primary SCP: Containment Breach, it no longer acts this part, rather delegated to become the principal roaming foe of the. Unlike the initial Containment Breach, SCP-173 cannot open up doorways. This will not really modify. SCP-173 will be getting a redesign in Version 0.7.0. The release time for this version has not yet been introduced.Gallery.